These shots are from a side project. The goal was to create a detailed, fully realized world in a lofi aesthetic. I started with a floorplan, then started building modular assets on top of that. After about two months, I had finished most parts and you can see the results here. This took a lot of iteration, including taking my own reference photos when I was out, and taking the time needed to flesh out the concepts.
This was a personal project I completed in the span of about 10 days. All of the models and textures are my own. I started by designing a few modular pieces, with the intention of creating a cartoonish medieval town. Once I had enough pieces, I laid down a floor plan and started building up the space. After I designed the cathedral area, it all started to come together, and I added finishing touches like the streamers and benches. I made sure everything used as few polygons as possible, and used very low res textures and few materials. This ensured that when I imported it into Unity3d, it would run very smoothly.
This project was a great learning experience, because it took me through the whole process of conception, modeling, texturing, and application in a game engine. I’m currently in the process of working on a more complex piece in this style in my free time.
This design was for a class project. We were asked to create a vending machine for a culture other than our own. I chose Iztapalapa, a Federal District of Mexico City. The area has poor water quality from old pipes, and the taps frequently run dry. The idea was to address these needs with a lightweight, easy to use water filtration system. From the vector design, I used Blender3d to create a model, and animated it as a GIF. Having this animation allowed me to immediately communicate the idea in a compelling way.