Resume

PDF Resume (Link)

Michael J Gelon

Portfolio: http://michaelgelon.com
Contact: michaelgelon@comcast.net

4112 Corliss Ave N
Seattle, WA, 98103
Cell: (206)-276-7674

Career Objectives

  • Challenge myself on a team at the forefront of technological innovation Craft mixed reality experiences that are a joy to use
    • Create elegant visuals that effectively communicate ideas

    Key Competencies

    • VR / AR Development
    • Visual design
    • Audio composition
    • User experience
    • Data Visualization
    • Video editing
    • User research
    • Audio capture
    • Motion graphics
    • 3D Modeling
    • Presentation design
    • Mock-ups
    • Demos

    Main Software

    • Unity 3D (VIVE, HoloLens, Android)
    • Adobe After Effects CC
    • Adobe Illustrator CC
    • Adobe Photoshop CC
    • Adobe Premiere Pro CC
    • Autodesk Maya
    • Blender 3D
    • FL Studio 20
    • Microsoft Office 2016

    Education

    • M.S. Degree, University of Washington, Seattle, WA,December 2015 Human Centered Design and Engineering
      Overall GPA: 3.98
      • Bachelor of Arts, University of Washington, Seattle, WA, June 2012 Major: Anthropology (Globalization Specialization)
        Overall GPA: 3.49
        • Associate in Arts, Bellevue College, Bellevue, WA Started March 2013
          Degree: Digital Media Arts Current GPA: 4.0

        Work History

        • Virtual Reality Development, February 2016 – Current Tosolini Productions, Bellevue, WA
          • R&D, prototyping, and design on HTC Vive & HoloLens in Unity3d
        • Motion Graphics, October 2016 – Freelance Guenther Group, Seattle, WA
          • Motion graphics, editing
        • Videographer, June 2015 – October 2016 Way & Co. Presents, Seattle, WA
          • Video capture, coordination, and editing for live music events
        • VR Dev, Tosolini Demo Reel, May – August 2017
          • Solo developer, visuals, audio, interaction design, concept
          • Large scale interactive environment built to showcase multimedia content
        • AR Dev, Videography, Planning ARKit Museum of Flight Demo, July 2017
          • Unity developer, concept, audiovisual capture
          • Developed portal effect to showcase Matterport model of rare plane
        • VR Dev, VR Stages, Feb – March 2017
          • Solo developer, HTC VIVE
          • Model of stage space – added VR interactivity and customization
        • AR Dev, HoloStages, October – December 2016
          • Solo developer, Microsoft HoloLens
          • Manipulating furniture layouts in AR