Project Description
VR Stages
VR Experience | 2017
What if we can virtually preview stages?
Roles | Tools | Client |
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VR Dev | Unity3d | Microsoft |
UX | ||
I was provided an un-textured, un-optimized model of the space and sound effects. The goal of this project was to allow users to enter two stage spaces and change a few settings related to lighting and imagery.
- Optimization: The model I received was not read for use. I cleaned it up worked with the material settings to create a semi-realistic look.
- Basic Interactions: I imported some templates and started building out the interactions I needed, including a color wheel for one control, laser pointer actions, teleports, and grabs.
- Lightboxes: This was the main interactive element in the space. I wanted smooth transitions between colors, and experimented with different interaction methods.
- Wall Menu: This project was an experiment, so I tested out a giant wall menu that controlled (and visualized) every aspect of the scene.
- Hub Area: I created a small sandbox area to load into where the user could test interaction before entering into the real experience.
- Mixed reality recording: I experimented with putting myself into mixed reality. I was able to use a green screen area at a maker space to achieve this.
This was one of my earlier VR projects, so it was a fundamental learning experience. I played around with a lot of UX variations here- some more effective than others. The color wheel was cool to use, but ultimately a little convoluted.
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